Wednesday, February 25, 2009

Video Game Review: 50 Cent Blood on the Sand

In the world of video gaming there is the latest release from former crack dealer 50 cent. In yet another attempt to create an image beyond the sell-out corporate minstrel, 50 cent has put out 50 cent: Blood on the Sand. It is a self-serving glob of software, styled in a 3rd-person shooter format.

There is nothing that can really be said about this game that is new or innovative. The screen is cluttered, the levels repeatitive. And on top of the monotony is the distraction of soundtracks from 50 cent. So the game is uninspired, rehashed, and targeted to hip hop culture so it can make a quick buck for the name it sports.

Honestly I've seen better video games based on movies. We all know most of those are crap made just to line someone's pocket. But here is a snippet of a review from Gamespot.com

"It is then that you commence shooting anything that moves. 50 and his chosen G-Unit companion (Tony Yayo, Lloyd Banks, or DJ Whoo Kid) traverse a war-torn urban Middle Eastern landscape, slaying countless goons while pursuing one criminal figure after another. Though there are a few vehicle segments to vary things up, most of the locales kind of blur together in a blend of gunfire and earth tones."


This is from a review that garnered a 7.0 - hardly worthy of shelling out $60. Plus the rating of those poor souls that did buy the game so far is a depressing 6.4. If that doesn't say wait for the $5 bargin bin, if you must have this, I'm not sure what will.

Well maybe this can help. IGN reviewed it with these interesting statements

"Much of Blood on the Sand is utterly ridiculous -- explosions send bodies flying a hundred feet in the air and Fiddy waxes poetic with expletive-filled taunts while taking rocket-propelled grenades to the face...There's little if any challenge in slogging through the endless waves of enemies on your way to victory, but that's really not the point. After all, Fiddy is leading the charge, so victory is inevitable...If Gears of War 2's mantra was "Bigger, badder, more bad ass," then BOTS's should have been "Fiddy, Fiddier, more fiddier." Instead it's just one five-hour "Fiddy."


But the shock is really how the game came about to be in the first place. What might have been the inspiration you ask? Well according to 50 cent

"After performing for the soldiers, you look at the people there and you use your imagination to say, 'What are they actually feeling? What are they going through?'," he said. "It was an experience but the game itself, I brought some of those experiences I had in to it and that's why it looks the way it looks"


So the act of performing for soldiers in Iraq and Afghanistan, who are fighting a war against religous fanatics that would see women illiterate and the freedoms of the Constitution obliterated, inspired a game where a band of ex-convict corporate minstrels chase down a diamond encrusted skull, killing almost everything in sight. It sounds like a bad Scooby-Doo episode.

Somehow I believe our soldiers, or the enemy, are hardly running around shooting people to hoard gemstones. The feeling of greed, somehow seems less important than the preservation of life and love of your comrade in arms. Then again, 50 cent believes in the ghettofabulous life of thugs. So it's always about money, even if it means selling-out.

Perhaps there were a few too many mind-altering substances available to 50 cent while he was overseas. Then again, a poorly educated criminal is not someone I'd expect to see more than an opportunity of greed from. Which the game essentially is.

Now I also believe that this will make enough money that yet another 50 cent name touting game will be created. I cringe for the reviewers that must play these games. It has to be a painful way to earn a living.

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